FLY SWARM

by Blender X / Admin
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FLY SWARM

Add realism to your scenes with procedural FLY SWARM! Nature is never Motionless!

With the power of Blender’s Geo Nodes system, you can customize the behavior and appearance of the flies in your swarm. Also draw Paths with Curves!

Is geometry nodes useful for environment artist?

— Absolutely it is, Geometry nodes are going to be extremely important.
Though, I’d really recommend learning Houdini as well, it’s what most companies use for large generations, it has good implementation in UE5 (which a lot of 3D Environment Art will probably be rendering in), and it’s also actually a whole lot of fun once you get used to working inside of it! Best of luck!

— Yes, it’s meant as a replacement for particle scatter. It’s trying to copy Houdini’s parametric modelling, also allowing you to generate large areas procedurally.

— Geometry nodes is incredibly good for set dressing. The original use case for geometry nodes, which guided early development, was for the Open Movie Sprite Fright by the Blender Studio. In early versions, building environments was practically all we could do with it, or knew how to do with it, but it has since grown into so much more in the versions since. Now it’s a full blown procedural modeling tool and with the latest alpha branches they are adding in simulations. Also I’ve seen these simulations used for generating root structures for trees in a way that responds to other objects within the scene, among other things. The possibilities are endless.

You can download Fly Swarm | Realistic Procedural Fly System | Blender Geometry Nodes for free by link below!


The material is provided for reference and informational purposes only. Support the author by purchasing a course from him!


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