Auto-Rig Pro v3.70.18 (Full)

by Blender X / Admin
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Auto-Rig Pro v3.69.42

Auto-Rig Pro v3.70.18 is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot.
First developed as my own in-house rigging tool, I’ve released it a few years ago and it expanded quickly thanks to great support from the community!

For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.

Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).

Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product documentation and the youtube channel for more informations.

Built for performances, allowing fast animation playback.

Modular – Fully Featured

Customize the rig definition in a few clicks: fingers, wings, toes, spine bones, multiple neck bones, tail, breasts, ears and much more. Duplicate or remove limbs to rig spiders, centaurs… or whatever!

Wings limb for advanced feathers rig.

Kilt limb to rig kilt, dresses, skirt-like clothes.

Spline IK limb to rig ropes, tentacles, IK spine…

3 bones IK for quadrupedal creatures.

Fingers IK-FK.

Customizable UI: fully editable layout, buttons positions, colors, background pictures… The picker panel dynamically updates, so you can select any bone from the separate panel easily.

Overview:

Remap

The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. It’s universal: works with Auto-Rig Pro, Rigify, custom rigs… Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.

It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.

Game Engine Export

Skeleton export to FBX/GLTF format.  Complies with Unity, Unreal Engine, Godot…

Export Types:
Universal 
to export the skeleton of any creatures
Humanoid for bipeds only, with options for easy retargetting and root motion in game engines

And more more more…

You can download Auto-Rig Pro v3.70.18 addon for free by link below!


The material is provided for reference and informational purposes only. Support the author by purchasing a course from him!


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